zeroing thor 6.

If it’s anything like the thor5
If you Adjust y to the point it doesn’t adjust anymore and you need it too, save it
Shoot again and see how much of a difference that made
Make your y adjustment from there and again if you get to the point to where you run out of y adjustment, save it
Shoot again
you’re gonna get to a point where you don’t have to make that big of adjustment on y

FYI, one of my Thor 5 640 3x24 is at +65 for “y” at 100 yards sighted in
 
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I just wanted to add with y being at +65, your scope is not a one shot zero.
It will be more like 3 or 4 shots, if you’re lucky.

In order for the scope to be a one shot zero from what I see from dealing with ATN scopes, y needs to be under +20 anything over that your scope will not sight itself in within a one shot zero

And the last time I talked to an ATN person, they said they did not have the parts to repair the scope
 
I do know this with the Y being at +65
It looks like the crosshair jumps now when zooming


This is what I found on Net (below):

The crosshair in a thermal scope may appear to jump when zooming due to visual perception or display scaling, but the actual point of impact remains correct if the scope is properly calibrated.Visual Perception vs Actual Point of ImpactIn thermal scopes, the crosshairs are digitally overlaid on the thermal image displayed on a screen. When you zoom in or out, the image is magnified or scaled, which can create the illusion that the reticle is moving relative to the target. This is purely a visual effect and does not affect the actual alignment of the shot if the scope is correctly zeroed and calibrated. Unlike traditional optical scopes, thermal scopes do not have parallax issues, so the point of impact should remain consistent regardless of zoom level. Calibration and Reticle MappingProper calibration ensures that the reticle is accurately mapped to the rifle’s point of impact. If the scope is zeroed correctly, the crosshair may appear to shift on the display when zooming, but the bullet will still hit the intended target. Any perceived movement is often due to the way the digital image is processed or displayed, rather than a mechanical misalignment.
 
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